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Black Hole Sun

I've been working on this one for a little while now, and the scope of the project seemed to just keep growing the longer I worked on it, but I am satisfied with how it turned out, and am finally ready to move on with it. This was also one of my first projects using Houdini as an integral part of my workflow, and I'm very happy with how it turned out. Enjoy!

Black hole HDRI used in all 3 shots

Breakdown of the first shot

Comet in the first shot, modeled in Houdini, and brought into blender for rendering.

Comet in the first shot, modeled in Houdini, and brought into blender for rendering.

Breakdown of the Second Shot

Breakdown of the 3rd shot

Foliage used during the 3rd shot, made with Speedtree

Foliage used during the 3rd shot, made with Speedtree

Cliff I made for the 3rd shot, modeled in Houdini, and textured/rendered in Blender

Cliff I made for the 3rd shot, modeled in Houdini, and textured/rendered in Blender

Comet in the final shot, generated procedurally in blender shader nodes

Test for an explosion that was planned as the last shot in the sequence, but ultimately was cut because it didn't fit.